Lozi
Export from Unity3D to WebGL
What is it for?
Lozi is a solution to export assets from unity3D to three.js, currently only three.js supported, but other engines could be added with little effort
Why to use it? it saves time and saves you from hysteria when trying to export models properly from 3D editor, with a little setup you're ready to go, besides exporting models, it can export objects hierarchy with transforms, lights, cameras, animations, sounds, textures and pack everything into single javascript file
What it exports
Meshes |
---|
Vertices |
Faces |
Normals |
UV1,UV2 |
Skinned Meshes |
---|
Blend shapes |
Bones |
Skin indices |
Skin weights |
Materials |
---|
Any kind of property which has value (Texture2D,Vector2,Float) |
LightMap |
Transparency Map |
Material Type (Standard,Lit,Phong,Lambert) |
Materials per face |
Lights |
---|
Area Light |
Point Light |
Directional Light |
Point Light |
Color,Intencity,Angle,Range |
Textures |
---|
Texture2D |
Cubemap |
Substance generated textures |
Animations (Legacy animation) Depricated! |
---|
Animation Clips |
Skeletal animations |
Transform animations (Not binded in Lozi.js) |
Animations (Animator component) |
---|
Animation Clips |
Skeletal animations |
Transform animations (Not binded in Lozi.js) |
Camera |
---|
Perspective Camera |
Orthographic Camera (Not binded in Lozi.js) |
fov,aspect,near,far,orthoSize,depth |
Hierarchy |
---|
Scene |
Object types |
Transform (Rotation,Position,Scale) |
Audio |
---|
Audio Clips (mp3, wav, ogg) |
Audio Sources |
Loop, Mute, Play On Awake, Spread |
Colliders |
---|
Box Collider |
Sphere Collider |
Capsule Collider |
Monobehaviour public properties |
---|
Int |
float |
Boolean |
String |
Rect |
Vector2 |
Vector3 |
Vector4 |
Material |
Texture2D |
Cubemap |
Mesh |
AudioClip |
AudioSource |
Animation |
AnimationClip |
Collider |
Camera |
Light |
Object |
Arrays of supported types |