Lozi

Export from Unity3D to WebGL

Exported object will look like this after data parsed



createObject(id:Object, uniqueMaterials:Boolean):LoziObject Creates loziObject by passed id or hierarchy path for example: "object1/object2/object3", if hierarchy doesn't contains object with given id it will create object from data.objects first element, by default id is undefined, if uniqueMaterials is true object will be generated with new materials, default is false
dispose():Void Disposes loaded object
assets:Object Contains everything parsed from json
generatedAssets:Object Contains generated assets including materials and geometries, every instance of mesh uses generated materials and geometries from generatedAssets object, in other words, every geometry, material or texture is initialized once when loaded
objects:Object Hierarchy representation of objects in loaded data